Hi we are having the same problem. Each time I start a player and then unload it a connection to Adobe FMS remains, and it continues to receive data from the server! Calling unload() doesn't help. It's as if each previous instance of the player is still in memory receiving streamed data.
Is there a way to fix this? This is a show stopper.
Thanks
Is there a way to fix this? This is a show stopper.
Thanks